Drag and Drop in Unity Part Two

After getting a basic system of moving Items between different Containers, I needed to extend this slightly. First of all, I need some feedback of which container an item is going to, and also of restricting items to only some containers. In most games, only some containers are valid locations to drop an item. Feedback …

Drag and Drop in Unity Part One

I’m starting to experiment with Unity for a hobby project involving a card game. In almost any card game, there are certain areas of the table for a collection of cards. Whether this is the vertical stack in Solitaire, the lands in Magic: The Gathering or a hidden hand of cards that aren’t ‘on’ the …