Tri-star League S3E3

One win, one loss, ready for game three. This is against Nacho’s Teraton team. I had played Nacho previously, in the second Tri-star League season and an online tournament. He’s a fun opponent, very strong player and a gentleman.

I found the Teratons a real challenge. Nacho’s league team had two very, very powerful guards –a combination of Ram, Threatening, Pile Driver and being really strong guards meant that it was hard for my Zees to stay standing. I only got Monkey dice a couple of times, and the team even dropped below the maximum allowed number of players a few times!

The Teratons themselves played a slow game. They held the ball at the end of a few rushes, preparing to score in the following turn, relaxed and confident.

The Zees were on normal form, failing to pick up the ball. Only one player got an experience point beyond showing up, and that was for stealing the ball. I managed to steal a few times, but without a lot of luck there just aren’t enough actions to also get the ball to a scoring position from there (accepting that the players are mostly starting from the subs bench!)

The Zees only got one scoring attempt for three points, and failed. Then any monkey near the Teraton zones was smashed into the ground.

It was an unstoppable push to a three point loss. A little bit of income gives me enough cash for another player, but I haven’t decided yet whether to get that or a new card… which would be useful for Running Interference, as long as I don’t play teleporting turtles again.

One of my monkeys was permanently injured but got away with ‘neural damage’. It lost the “It Wasn’t Me” ability, but with all the other players on the pitch we should be alright.

Onto the next game, and hopefully we will avoid any more Teratons!

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