Doombar League Part Two

Game four was cancelled, as my scheduled opponent quit the league after his prior game. Since this is a structured league rather than a free-form one, the organiser decided to award all of his future matches as an average of his recorded ones. The upshot of this is that my monkeys got three experience increases (resulting in a Skill 4+ player!) and their first win of the season! Hooray!

Game Five – Josh’s S1 Corporation (team name unknown)

This was a nail-biting game – neither team’s coach managed to pass they coaching play rolls very often, and only three scores were made in the game. An early three-point lead completely failed to be matched by the Zees, the closest that they got was scuppered by the ball shattering as they got to the strike zone. They made it back by waiting for a human Striker to sprint all the way to the ball, before Running Interference onto the ball, flubbing the pick up and having it scatter (with a Fast Pitch event in play) way too far for the Striker to catch it.

Another Zee tried to Sucker Punch a human guard to turn him around but kept rolling 6s, until the Guard was dead. Dead dead dead. Zees don’t normally kill things, so that monkey was very happy. And removing him from the board is even better than turning him around!

On the other hand, I lost two turns – once to trying to pick the ball up for my first action (and failing) and once because the ball launch landed on a prone Zee, bounced into the ref, bounced into a human Guard, bounced into another Zee who had no dice to catch it with – thus ending the rush before it even began.

It wasn’t until the final Zee rush that they finally scored, bringing the score back to zero and hoping to go into Sudden Death – however, there was one Corporation rush left and they got a single point to finish.

I really love it when a game comes down to the wire, and Josh is fun to play. I played him at the previous Bristol Megalofunotron tournament (also with Zees, he took Robots).

The Relegation Battle – CJ’s New England Patriorx (Marauders)

As I was now second from the bottom, I had to play a match against the second-place player in Division Two. If he won, we swapped places and if I won, I stayed where I was.

It turns out I was playing against CJ, from the last league. He’s still taking his Marauders except that his league team has hired Slippery Joan (all of his models are female Orcs… including the Jeerleader).

It was the tensest game yet, on both sides. I was in the lead (barely) for most of it, but the luck just wasn’t with me where I needed it. Four monkeys bit the dust, most of them had some unused experience but no ranks.

I managed to hold onto a draw for the final turn, but only had three players on the pitch. Slippery Joan started with the ball, and all she had to do was score… and did so. Easily. Game over by two points in Sudden Death, and with four simian corpses to recycle. Luckily, the underdog bonus managed to replace them all in time for the Ultimate season-ender!

And good luck to CJ in the second season, playing up in Division One!

Season Finale – the Ultimate Battle

We managed to get all five remaining players in Division One together for a massive Ultimate game – it was a good finish to the league, as we’d all played each other previously in the season. I actually wasn’t the massive underdog in this game, despite not having as many advances as the other players and suffering worse casualties throughout the league – I did have enough underdog bonus to max out my cards and hire an MVP for the game (the Praetorian).

The Praetorian was sent off early as I attempted a Sneak foul, and a massive pile up blocked much of the centre near our arm (I was sharing with Tom’s humans) with Sam’s Nameless taking on everything around them. Stu had hired the Enforcer for the game, and he flew around looking for a good place to smash things.

I did fairly well, scoring a few points and defending myself well (The Ball Shatters on Stu’s striker, after he’d committed the Enforcer to moving my defence and travelled from the far side of the pitch to a scoring position…) and once the Praetorian got back into the game, scored a few points in his zone (rather safely since there’s only one Ball Shatters in the game).

The Nameless managed to grab a landslide win, since monkeys can’t stop very much at the best of times and his guards had advanced a few ranks already. I did finish on 5 points though, so if I’d managed to grab the next turn somehow it would have been my chance to take the win – and would have been my first legitimate win of the season, just before I leave for Division Two!

What’s Next?

At the time of writing, Division Two haven’t played their final Ultimate game yet. I think there will be a short break – there’s a new player in the area who is interested in getting in on the league so we might be back up to 12 players again when Season Two starts.

The underdog rules are being changed for Season Two (trialled in the Ultimate game) that allow us to hire MVPs, coaching staff, cheerleaders etc as well as the free agents.

We’ve also got the opportunity to scrap the team and start again with a new one. I don’t think I’ll go that far – I’ve actually got a monkey with an extra rank, and almost the full complement of cards. It’ll be nice to follow them on a more long-term journey.

The Ultimate game also left us with huge piles of cash. I’m considering buying an MVP, but this is fraught with peril for Zees. They are vulnerable to ref check fouls, and takes away the point of playing a ridiculous team like the Zees if you actually hire a star player who is good at scoring. Maybe having a bruiser on the pitch would be a better idea, or maybe I’doomll just stick with Riller to support the clones and provide some more power to the monkeys.

On with Season Two!

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