Cardiff League – Conclusion

My first four games in the league have been good so far – my first experiences against the Robots at the top of the rankings, which I think may have been orchestrated to get me a head-start on income since I was inheriting a poor, downtrodden team with no experience. This catapulted me to a high enough team ranking that I couldn’t get MVPs or Free Agents any more, and the second two games (Corporation and Teratons) ended in wins to the monkeys.

I’ve missed one game so far, the player has been MIA from the Facebook page and the club and everyone seems to be waiting on them for a game (that explains why “weeks five to nine” would be five games, not four…)

Game 5 – Home vs the Wrong-Tech 69ers (S1 Corporation)

This game went awfully for my opponent. I actually managed to turn up in person, intending to play someone else but I ended up playing one of my missed games from a previous week since I could start a little earlier and be sure to catch the train.

Having twelve Zees available really helped, but I wasn’t able to get all of them on the pitch at the same time. My luck was up exactly when I needed it and two Zees scored 4-pointers. The cheerleader was placed on the score track again but was never used, and I ended up scoring a landslide in the thirteenth rush. Luke managed to score a three pointer, killed a Zee and injured a couple of others. That got his Guard the Strength upgrade he was holding out for and his Striker (already a superstar) getting on the cusp of another rank. The underdog bonus also favoured him, getting almost twice as much in income as I got!

The End?

At this point, a ‘break’ was announced and an offer for someone else to run the league for a while. I had two more opponents to play, but having altered my hours slightly in work I was finding it harder to get to the club and one of those opponents has been completely absent for a while. It looks like momentum has dropped out of this league as well, and the results haven’t even gone up.

Conclusions

I found this league more enjoyable than the previous leagues I’ve played in. The big difference is that instead of being a completely open format, the Pathfinder running it was very hands-on. You could play friendlies, but the league games were set at a rate of one per week, and it was arranged for you. I’m not sure whether this was randomly determined of the ‘remaining matches’ or if there was an algorithm to determine who was best placed. It was good for me coming in late to play against a team as far as ahead as the robots I played, because the underdog bonus catapulted me ahead.

The other nice thing was the pace. Both leagues were double-round-robin leagues, but where the Cardiff league set your matches for you one a week it gave an incentive to arrange and play the game. In Bristol, I was on the forum every week saying what days I was free and getting very few replies.

The only downside is the way that this league has ended – much the same as the previous ones I’ve been in, the momentum fizzled out (in Bristol, who knows why and in Cardiff, because the organiser took a break). In both of them there was no end, no event, nothing to mark the league as ‘over’ at all. Even in the Bristol leagues where the ‘last day to play’ was announced, it was after the league was already unofficially over and the date came and went with nothing really happening at all.

So what are you going to do about it?

Well, I don’t know if I can play a league in Cardiff again. It’s not easy to fit around family and travel and things. I enjoy the team progression of a league format – the standard 120TR tournament format is nice, but there’s no growth from game to game. There’s no feeling of “ooh, my star player just levelled up again” or “let the rookie take the shot”.

I might even start a long-form league between friends, since we can get together for a day and play a few games together it should be possible to make a lot of progress in short bursts.

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