Vanguard DreadBall League Season Two – Games Four and Five

My Robots continue plodding their way through the Vanguard Season Two League

Game Four – Stu’s S2 Corporation (Away)

This game showcased the awfully fickle nature of dice. For his first action, Stu slammed a Robot with his Guard – and his Guard went out for three turns. Pretty much every slam he tried failed – combined with a failed Evade roll, I ended up with a single Robot threatening two down humans and the 2-pointer bonus hex. For my part, throughout the game, I failed to pick up the ball two or three times and failed two 3-point shots. The only Robot to get experience was the one who took out the Guard on the first turn, and I got no fan checks at all.

That being said, I don’t think I played badly – just Stu played better. He considered every turn extremely carefully, and used Running Interference extremely well. I think I need to practice more against the S2 Corporation to get used to being surprised during my own turn. I think they’re also the only team that I haven’t played a single game with – it might help me to understand them a bit better.

In his last turn, Stu got the last few points to score a landslide win – and with the underdog bonus, tons of income.

Game Five – CJ’s Marauders (Home)

This game reversed both of my previous game’s fortunes – CJ’s Marauders weren’t able to kill anything and only injured a couple of times, despite stomping a prone guard who was surrounded. On the offensive side, I was able to pick up the ball and even score with it! I fumbled one pick up and failed one strike, but both of those were near the end of rushes where I had either one action or none left.

CJ made me work hard, putting threat hexes and Slamming all over the place to make things difficult for the robots. He kept up the danger level with many many slams, but unfortunately his dice were against him and I was able to dodge most things and suffered minimal injuries. For the first half of the game, the ball was carried up and down the pitch without a single Steal attempt – only Slams. The robots managed a single Strike attempt and failed it. In the second half, they got another Strike attempt for 3 points, the Marauders used an Offensive coach to get their three points back (involving an excellent tactical slam to move a Robot so their goblin could sprint past), the Robots went for another three points but the ball exploded…

In their final rush, the Robots got the three points again and the Marauders spent the last rush trying to put some pain on them in revenge but fortunately for me, nothing happened. It ended as a three-point win to me.

Conclusion

Unfortunately, the next three games that I scheduled were cancelled by my opponents. With school starting, we’re getting used to a new schedule that makes it even harder to get to the store to play games, so I’ve not been able to get any further. I don’t know why, but I think everyone else’s interest has fizzled out too.

It has taught me a little more about how to use Robots – I prefer Strikers to Guards, because 5+ Speed is devastating if someone hits them in the back. I like being able to roll on any skill table, half of my players have 360 Vision – which is extremely useful for both Strikers and Guards. I think that the Robots need a league format, they really feel like late bloomers who need a little advancement.

Planned next was the national super-league, but based on my scheduling here I didn’t think I could get to any games. A few other people are having the same problem so the Bristol Vanguard super-league will now be on a single day, like a tournament, but I won’t be able to make that day. I don’t know when the next ‘regular’ league will be, but I’ll have to see if my attendance can improve any time before then. Perhaps the double round robin format was a bit ambitious, since there were at least eight players every player has to play fourteen games. At one game a week (a reasonable expectation), it would take three months if people’s schedules are perfect. For myself, I find it hard to get to the club on a Thursday (club night, when most people attend) or Friday, can’t make Wednesdays, and only occasional weekends.

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