Vanguard DreadBall League Season Two – Games One to Three

The Bristol Vanguard are holding another league at Vanguard Wargaming – there are some major changes to the format based on feedback from the first (Season One) league they ran for two rounds earlier this year.

There are no rounds and no friendlies, instead every player will play each other twice (once at Home, once Away) in a Double Round Robin format. MVPs are not bid, but bought for each game (using underdog bonus) for three times base cost. I think these changes are good ideas to fix the problems we had from the previous league – it seemed that there was almost a week between rounds while everyone made their challenges and bid on MVPs, meaning two-week rounds become three-week rounds, and bad schedules can drag it on for a few more days too… basically, this format means that two players who will be scheduled to play aren’t waiting on an unrelated third player to bid on MVPs before they can go.

Game 1: Tom’s S1 Corporation (Away)

This was an interesting game. It was over in 5 rushes, because my son was flooding the bathroom and I had to concede and run home to put him back to bed and clean up. Because Tom had played quite a few games in this league already, his team ranking was 38 points higher than mine. Our particular league rules allow you to buy anything for your game with your underdog bonus, such as coaches, cheerleaders, etc. I picked up a human striker, an offensive coach and three coaching dice.

The coach failed to call a single play, I used all the coaching dice trying to catch the ball with my Jacks, and that blasted Corporation scored two three-pointers early on. I managed to kill off a human, getting me some experience, but no actual points.

Tom very graciously kept the score as it was rather than the landslide win I offered him, meaning I got a single league point out of it for a 6-point loss. With the four dice income, I bought myself an offensive coach to keep for myself and saved the rest.

Game 2: Oli’s S2 Corporation (Home)

This was an up-and-down game, both sides were scoring a lot but the score stayed on my side. At the end I had a 6-point lead, but Oli was able to score in the final rush to bring it all the way down to 2 points. Still a win, my first with Robots!

This was Oli’s first league game, so he got a slight underdog bonus, with which he bought a card (since Season 2 Corporation don’t get cards).

Highlights of this game were a massive, never-ending ruck in the middle of the board, in which Oli’s guards killing one of my Robots, who had to have a budget resurrection – the freezer burn took his Speed down by one. Also, one of the scoring ‘bots got Machine of the Match, putting it into Rank 2 – I rolled on the Guard table and got 360 Vision, which means he will be useful either as a Striker or as a Guard. As I realised in this game, Guards are squishy when they get hit in the back.

Game 3: CJ’s Marauders (Away)

This was one of CJ’s first games, so I was helping him through the rules a little but trying not to be too patronising. He had just played a friendly game against someone else, and hadn’t realised that his Orx were Strength 3 (wondering why they weren’t as bashy as he’d been led to believe…) When I corrected him, every one of my Robots became a ‘target’. Another was killed early, and I played most of the game with three or less players on the pitch (at one point, everyone was on the bench!). It was at that point that he scored three points.

Despite the brutality, I managed to scrape a landslide in the last turn or two (mainly through a desire to stop the game and end the violence!) At one point, I picked up the ball with a Jack and realised that I only had one action and that wasn’t enough to score with. Instead, I turned him round and threw it to a Striker just behind an Orx guard, figuring that the Striker would be able to handle it a bit better. He was, and went on to score that last strike…

In the aftermath, three of my Robots levelled up – I chose Guard tables for them all, and got another 360 Vision, a Quick Recovery and Can’t Feel a Thing. Given the fairly deadly teams in this league (CJ’s PatriOrx and Liam’s Z’zorlanders), this should make me a little more survivable. My casualty got a budget resurrection, and lost his ability to transform…

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