Thoughts Before
The Bristol Blitz, my second tournament, is in one week (as of writing) and is hosted at Vanguard Wargaming. As soon as we finished the ManticBowl, I wanted to be at another tournament. I fell for tournament play hard.
This time, we have convinced Oli to come out with us – he’s one of the first people that I introduced to DreadBall, and the one who has come back for more (though in fairness, he lives closer than almost all of the others and has his own transport). Although he plans to get his own kit, he’ll be borrowing a team for this tournament.
So just like pushing to try and get the Corporation ready in time for the ManticBowl, I’ll be pushing to try and get the Judwan ready in time for the Bristol Blitz (and therefore leave the finishing touches on all the other teams for another day…)
The rules pack is based on the ManticBowl pack, with a couple of tweaks. The biggest two are the tournament points system and the “Secret Objectives”. At the Bristol Blitz, tournament points are all one higher than at ManticBowl and even a loss will give you a point – and in addition, conceding a game will be penalised. I’m not sure what the purpose of this rule is, but it’s being organised by veteran Blood Bowl players so maybe that’s something they’ve gotten used to over the years.
I noticed that “painted teams” was clarified in the Bristol pack as being “three colours” – ManticBowl just required painted models, and I did see a Z’zor team that appeared to be sprayed a single colour. I didn’t get close enough to be able to tell for certain though, that’s what it looked like from 6 feet away.
The Day
Well, Secret Objectives turned out to be… difficult to balance. The organisers said that this was the only game system for which their secret objectives didn’t work. In the end, they decided to drop them from the tournament.
It was a much smaller and laid-back affair than the ManticBowl. There were only six players overall (including myself, Jen and Oli!) so the tournament pack wasn’t adhered to slavishly (I noticed one team had only been undercoated in purple) and the Swiss system essentially meant that in the final round, we could either avoid duplicate matchups (meaning the top player played the bottom player) or follow Swiss matchings (so at least two games would be duplicates). We went for avoiding duplicates, but Jen and I played each other again – in fairness, neither of us remembered that we played each other in the first game, and even Oli thought that he’d played Jen that day! (turns out that he had, game two – which just confused me and Jen further!)
As for teams, Jen took roughly the same Corporation as she did to the ManticBowl (moving the skills from Jacks to Strikers), I took Marauders again (this time with an offensive coach and two coaching dice) and Oli took Judwan with four skill increases. Between them, the other players took two Corporation teams (one from each season) and a Judwan team.
Game One – Jen’s Corporation
In my defence for remembering nothing about this game, I play Jen all the time. The only thing that I remember about it is setting a net of goblins that she kept falling over in. It ended as a win to me.
Oli did get a quick snap for evidence of our first game though:

I will be taking better notes next time!
Game Two – Liam’s Judwan
I found the Judwan frustrating – I got a landslide loss against them. The game was going well for the first half, as I had completely blocked off the three-point strike zone, although I wasn’t able to score points myself due to awful luck (every single scatter in the game moved the ball closer to my strike zones) and excellent double-up misdirects from the aliens. The most-used action was Steal, as we attempted to get the ball back off each other – with goblins and Judwan, this can take a while and often three actions in a single rush were all Steals! When I brought on an extra player to get the ball back from the far end of the pitch, one of my blockers was sent off from the three-point strike zone and from then on, I found it difficult to recover.
Game Three – Cai’s S2 Corporation
Cai was new to the game, and managed to beat me (although not by a landslide). Good use of Running Interference and blocking the bonus point hexes put me at a disadvantage, as well as forcing all of my coaching dice out early. We finished in good time, and I spent the rest of the game watching Oli and Liam’s “Jud-off” – despite predictions of a dull and quick game, they found instead that the score varied constantly, the Judwan caught the ball from launching and scored over and over again. In the end, Oli managed to scrape a win – his first non-landslide of the day and Liam’s first loss of the day. He had been lucky with his skills and extremely lucky with his dice (the cry of “Stop rolling sixes!” was especially memorable).
Game Four – Jen’s Corporation again
This game was over fairly quickly. I managed to score 3 three-pointers against Jen’s three-pointer, then knock a single point in near the end of the game to grab a landslide win. Again, I play Jen all the time so I don’t remember too much about this game. Again, the action was all happening at Oli’s table where he was playing Tom’s S1 Corporation. The score had gone back and forth, Tom had injured some Judwan, and in the end it was three points up to Tom in his final turn. He got the ball all the way to the four-point hex with a Jack, although a couple of us realised that if he had dashed the previous turn he could have had two dice to throw with instead of just one. He had no coaching dice left. Last action, last turn, he rolled… a three. We all breathed out. Then he said “Wait! That was Petrosky…” – he’d named his whole team – “And Petrosky has a skill of 3!”
So the Judwan were beaten by a landslide from a lucky four-pointer at the end of the last game! So exciting, we all cheered, including Oli.
Thoughts After
Well, despite the last-minute landslide loss, Oli came out in first place! I was really pleased that he did so well in his first tournament, since I’ve been pretty much been his only opponent up till now (he described his first and only game against Jen a week ago as his first “real” game, because he didn’t count our games!) and he won a team of his choice (it was Judwan). I spent some time after the tournament explaining modelling, mould lines, painting basics etc. and referred him to better painters than I am.
I managed to come fourth, and Jen unfortunately came last. She did beat Tom in her third game, and I think gave him a few tips which proved useful against Oli in his last game.
The next day, we went to see a friend and teach him and his ten-year-old son how to play – they’re going to pick it up later in the year as well. Between myself and friends, we’ll have plenty of boards and teams to play a decent mini-event between ourselves at some point. I’ll need to practice though, if I want to come in the top half!
I think my next step will be to play against Oli’s Judwan as much as I can for the next two weeks, to get ready for the tournament in Cardiff on June 8th. I’m sure there’ll be a few more Judwan there.
After Cardiff, I don’t know about any other tournaments in the South-West – it’s not always easy to find that sort of thing if you’re not already in a club. I might just relax and get on with painting, and take a break from Marauders to try some of the Season two teams. I’d like to see how the Z’zor work, and experiment with the Robots a bit.

Oh, the Borg. The Borg, the Borg, the Borg. The Borg are a terrific villain, but that is sort of the problem. They had to be defeated back in TNG because with their rapid adaptation, it was pretty clear that they would overrun the Alpha Quadrant in very short order. This was continued in Voyager as they became a legitimate threat again, but had to be defeated regularly by a ship even smaller than the Enterprise-D. Within this final episode, it was revealed that the Borg were scanning the armour upgrades to the ship and attempting to adapt around them. Simply by installing those upgrades and encountering the Borg, Janeway has given them an opportunity to advance twenty years ahead of where they should be – if they disseminated that armour data as widely as they could as soon as it was received then it is conceivable that by the time that armour should be developed by Starfleet, the Borg will be able to negate its usefulness. If the Federation ignore the temporal prime directive and research the hell out of that future technology, they will be able to maintain the status quo against the Borg. However, the other Alpha Quadrant races would not be so lucky. With all of them weakened from the Dominion war, and the Borg already as far back as Picard’s golden age rampaging across the neutral zone, the Borg would have armour technology far surpassing that of any contemporary weapons to penetrate. Unless the Federation share that armour technology with allies like the Klingons (two civil wars in the last fifteen years?), the Romulans (at least two coups in the few years following Voyager’s return) and the Cardassians (two major wars with the Federation in the last fifteen years), the Alpha Quadrant will fall to the Borg.
How long it will take the Borg to take advantage of this is unknown, however, with one of their transwarp hubs destroyed. There are only six in the galaxy – which means that in exchange for giving them a glimpse at powerful future technology, Voyager has reduced the Borg’s mobility by (charitably) around 20%. They also killed the Borg Queen… but this isn’t really a major drawback for the Borg. There’s no indication of how many Queens there are or how important she really is to the Borg. Just a few years before Voyager got home, Picard killed the Queen three centuries in the past. I can’t remember for certain, but I had a feeling that Janeway has already killed the Queen once before. She is a remarkably resilient creature. If the “Borg Invasion 4-D” interactive ride can be taken as canon, then a few years after Voyager returns home the Queen is back and the Borg are functioning as normal again. So whatever blow they struck against the Borg is effectively removed by the Borg’s ability to operate as a collective mind, and their ability to regenerate or recreate an immortal Queen to lead them.
Captain Janeway would not necessarily be viewed as a hero by accepting these gifts, however freely given. It sets a precedent where anyone with time travel ability (a relatively common technology as soon as thirty years after these events) will be pardoned for sending hints, knowledge and technology backwards and altering their own timeline. In the case of Voyager, this has already been foreshadowed as Harry Kim in an alternate future uses Seven of Nine’s temporal node to send data back in time and save them all from crashing on a frozen planet. Captain La Forge in that alternate future was attempting to stop him, by any means necessary, because of the temporal prime directive. Admiral Janeway’s violation is far worse – she is providing more than small packets of situational data (ie, useless outside of their one small context) and the needs are far less. She stated that less than twenty crew will die in the following sixteen years, whereas Harry was attempting to save the entire crew and the ship itself.
Since Voyager got home but nothing of the last seven years was resolved, what was the point? Aside from the cameo that the (non-time travelling) Admiral Janeway had in Star Trek: Nemesis, nothing in the Star Trek universe has changed at all. Apart from Janeway’s promotion, all the characters still exist in the same state that they did in the previous episode – sitting on Voyager, regardless of their status as wanted criminals. With the scene earlier, where Admiral Janeway watches the crew talk about how it doesn’t matter if they miss this chance, they’ll find others, they’ll get home eventually, and toast the journey it wouldn’t be out of place if they just took the technology and launched an assault on the Borg, leaving the path open for a Voyager film to get them home early, or advance the Voyager plot on the big screen.
In a way I’m glad that Chakotay’s story wasn’t resolved – the most realistic thing to happen for Seven would be to dump him. A romantic relationship that only existed for a few weeks isn’t going to last if he’s being sent to prison for an unspecified time (although longer than if he’d been tried by the Cardassians). But this is television, and without the requirement to show that relationship waiting for the time they can be together again, the general rule is that LOVE CONQUERS ALL and she will wait for him, even if he is imprisoned for years.